double_arrow
Article Archive

double_arrow Ask an Expert

reCAPTCHA

What Our Customers Say...

5.0
Based on 101 reviews
powered by Google
26dragon76 profile picture
26dragon76
15:31 23 Jul 25
A truly exceptional experience – thank you Albright IP!

I want to personally thank Charlie Heal , Emily Fox, Cara McAtee, and the entire team at Albright IP for their hard work, dedication, and professionalism in helping me submit my first ever patent: the Baffer Ball fire suppression system.

From the very first meeting, Charlie and Emily made everything feel clear, comfortable, and respectful. They listened carefully to my ideas, even though I’m not from a technical or legal background – I’m a painter and decorator by trade. But they believed in my vision and treated it with such care and seriousness that I felt truly supported as an inventor.

Over several months, we worked closely by email and phone. Charlie and the team guided me step by step to build one of the strongest, clearest, and most professional patent drafts I could have hoped for. The claims they wrote are powerful, and the language used shows how deeply they understood my invention. They didn’t just file a document – they helped shape a legacy.

Charlie, even though he is young, is incredibly professional and experienced. I am amazed at how he managed such a complex project with kindness, patience, and precision. Emily and Cara were also fantastic throughout.

This was not just paperwork – this was my dream since childhood. And Albright IP helped me make that dream real.

💬 I look forward to working with them again on future patents. The Baffer Ball is just the beginning – and I am proud that Albright IP was there from Day 1.

Thank you so much again — from the bottom of my heart.
— Morteza
Jilna Shah profile picture
Jilna Shah
07:13 13 Jul 25
I've been working with Marc Maidment on pursuing a patent for my business, and I honestly couldn’t ask for a better attorney. As someone with no experience with the patent process and how it works, Marc takes the time to explain everything clearly and thoroughly, breaking down complex legal processes in a way that is easy to understand.

He’s not only incredibly knowledgeable, but also warm and approachable. No question has ever felt too small, and he genuinely cares about the success of my business. I’d highly recommend Marc to anyone looking for a dedicated, trustworthy, and skilled patent attorney.
Jon Baker profile picture
Jon Baker
15:23 19 Mar 25
Albright IP have been brilliant from my first call all the way through to submitting our Patent Application. I look forward to working with them on future IP projects. Jon Baker - Design 360 Ltd
See All Reviews


double_arrow
Need a Product Designer?


double_arrow
Helpful Tips

Do I have to identify the designer?
It is possible to waive the name of the designer when filing a European Community Design, but you should be sure that you have the rights to the design

Finding AI difficult to understand? Get some matchboxes.

by | Jan 16, 2024

 

Image by Matthew Scroggs, who also built the pictured machine

There’s been a lot of fuss made about artificial intelligence in the last twelve months, and some of it has been about artificial intelligence and intellectual property.

It’s all been rumbling on for a while of course, but 2023 was the year that the Supreme Court said a final “no” to a patent for an invention allegedly invented by a machine[1], the High Court said “yes” to an invention which trains a neural network to “reflect emotional perception” of music[2] (an appeal is now pending), and the opening salvos were filed in a copyright infringement claim saying that images were used “unlawfully as input to train and develop [synthetic image generation software] Stable Diffusion”[3]. Meanwhile in China, the Courts have recognised a copyright claim to an image created using Stable Diffusion[4].

These cases contain just some of the IP issues presented by the rise of AI. None of them are simple. This is all about what is ostensibly quite advanced technology, and that can make it difficult to understand and communicate the IP issues.  When I have the time I will try to get my head around what Emotional Perception say they have invented and then I might know what to think about the High Court’s decision…

In the meantime though I have been reminded about some less-advanced technology. Made out of matchboxes by Donald Michie in 1961, MENACE is a machine that can play noughts-and-crosses. More importantly, MENACE is a machine that can learn to play noughts and crosses well. If you haven’t heard of it (or if like me you have a vague memory of someone telling you about it once, but you can’t remember exactly how it worked), I will try to explain.

MENACE uses a total of 304 matchboxes. There is one matchbox for each possible state of the game during play. To find out which move to make, the “operator” of MENACE finds the matchbox corresponding to what the board looks like at the moment. For example, it is MENACE’s turn to move, playing crosses, and at the moment the game looks like this:

Noughts and Crosses 1

Somewhere among the 304 matchboxes, one box will have a label corresponding with this state of play. The operator finds the right box, and opens it. Inside the box there are coloured beads. The operator closes his eyes and chooses a bead at random. The colour of the bead drawn out determines what move MENACE will make next, according to a colour key.

Noughts and crosses 2

So, if the bead drawn out of the box is a blue bead, then MENACE will put a cross in the bottom middle.

It is easy to see that this is a pretty stupid move. Noughts will easily win on the next turn by playing in the bottom left square. MENACE is not very clever just yet. The machine is playing basically at random, and will lose quite a lot against a good human player.

But now comes the trick. Because MENACE has lost the game, the beads drawn out during play are not put back in the boxes. From a starting point where everything is possible, losing strategies become less and less likely as beads are removed. After enough games, eventually there will be no blue (or red, green or yellow) beads left in our example box.

If MENACE should win a game, not only are the beads put back, but three additional “bonus” beads of the same colour are added to each box, reinforcing the winning path through the game. If the result is a draw, then MENACE gets one additional bead in each box. Eventually the distribution of beads in the boxes makes MENACE quite an expert noughts-and-crosses player. Against another expert player, of course the result will always be a draw.

Take note that nobody is expressly giving MENACE any advice about strategy for playing a good game of noughts and crosses. The “teacher” is being very unhelpful. MENACE is never told “if your opponent has two noughts in a row, make sure you block him”. MENACE is never even told “the object of the game is to get three crosses in a row”. The only feedback MENACE gets is the “reward” or “punishment” (extra beads or beads taken away), reflecting the win, lose or draw outcome of the game. And yet the machine “learns”.

MENACE’s designer has however made some careful decisions about how many beads to put in for a win or a draw, and how many to take out for a loss. In machine learning, this is called the reward function, and coming up with a good one is often critical to a machine that efficiently learns a good strategy.

Michie’s low-tech machine illustrates the principle of reinforcement learning. This remains an important technique in AI today, and I have worked on patent applications myself that rely on it. The basic idea that a machine can learn by being “rewarded” for good moves and “punished” for bad ones finds applications in all sorts of difficult decision problems. How long should a traffic light stay green at a busy junction? What is the best medicine to treat this patient? What objects appear in this picture? Reinforcement learning has been used to do all of this and more.

If you want to make a machine which can play a more complicated game, like chess, then you might suspect that you will need more matchboxes. You will find that unfortunately there are not enough matchboxes in the entire known universe. You can use a lot of virtual matchboxes on your computer, but you still won’t have anywhere near enough. Working around this universe-wide matchbox shortage is one good reason that developing AI systems still needs clever people making clever inventions, not just faster computers. I hope to meet some more of them this year.

 

[1] https://www.supremecourt.uk/cases/uksc-2021-0201.html [2] https://www.bailii.org/ew/cases/EWHC/Ch/2023/2948.html [3] https://www.bailii.org/ew/cases/EWHC/Ch/2023/3090.html [4] https://ipkitten.blogspot.com/2023/12/chinese-court-deems-ai-generated-image.html

 

ASK AN ATTORNEY


 

reCAPTCHA

 

ASK AN ATTORNEY

reCAPTCHA